Senior Narrative Designer, Ubisoft Paris
Mobile, Montreuil, FRA (April 2022-now) Mighty Quest: Rogue
Palace, Wild Arena Survivors, Unannounced Project
Narrative Designer, Ubisoft Paris Mobile, Montreuil, FRA (November 2020-March 2022) Wild Arena Survivors, Unannounced Project
Studio Narrative Designer & Game Designer, King, Berlin, GER (2018-October
2020) Candy Crush Saga, Candy Crush Jelly & Candy Crush Friends
Narrative Designer, Daedalic Entertainment, Hamburg, GER (2016-2018) Ken Follett's The Pillars of the Earth
Artist Intern, Silent Dreams Games, Mülheim, GER (2015) Dead Age
Writer Intern,Daedalic Entertainment, Hamburg, GER (2012) The Night of the Rabbit
PUBLICATIONS
Narrative Design for Mobile and Live Games (2023) Game Writing Textbook
Directing Games: Fantasies of Disempowerment (2016) Game Design
Textbook
EDUCATION
Mediadesign Hochschule, Düsseldorf, GER (2012-2016) B.Sc
Game Design
Ringling College of Art & Design, FL, USA (2010-2012) BA Game Art & Design (no degree)
ACTIVITIES
Speaker, International (2014-now) Regular speaker at conferences, events & universities.
Radio Journalist & Writer, D.Streamers, Düsseldorf, GER (2012-2016) Writer, Director & Producer ofLfM Bürgermedienpreis-nominated radio play"On the Internet, nobody knows you're a fungus"