ABOUT ME

 

EMPLOYMENT

  • Senior Narrative DesignerUbisoft Paris Mobile, Montreuil, FRA (April 2022-now)
    Mighty Quest: Rogue Palace, Wild Arena Survivors, Unannounced Project

  • Narrative Designer, Ubisoft Paris Mobile, Montreuil, FRA (November 2020-March 2022)
    Wild Arena Survivors, Unannounced Project

  • Studio Narrative Designer & Game Designer, King, Berlin, GER (2018-October 2020)
    Candy Crush Saga, Candy Crush Jelly & Candy Crush Friends

  • Narrative Designer, Daedalic Entertainment, Hamburg, GER (2016-2018)
    Ken Follett's The Pillars of the Earth

  • Artist Intern, Silent Dreams Games, Mülheim, GER (2015)
    Dead Age

  • Writer Intern, Daedalic Entertainment, Hamburg, GER (2012)
    The Night of the Rabbit
     

PUBLICATIONS

  • Narrative Design for Mobile and Live Games (2023)
    Game Writing Textbook

  • Directing Games: Fantasies of Disempowerment (2016)
    Game Design Textbook

EDUCATION

  • Mediadesign Hochschule, Düsseldorf, GER (2012-2016)
    B.Sc Game Design

  • Ringling College of Art & Design, FL, USA (2010-2012)
    BA Game Art & Design (no degree)

 

ACTIVITIES

  • Speaker, International (2014-now)
    Regular speaker at conferences, events & universities.

  • Radio Journalist & Writer, D.Streamers, Düsseldorf, GER (2012-2016)
    Writer, Director & Producer of LfM Bürgermedienpreis-nominated radio play "On the Internet, nobody knows you're a fungus"